Online gaming’s star has been on the rise alongside the advent of new technologies. Many games are released because of the goal of attracting hundreds of thousands of players. A large number of players and a permanent spot in the hearts of all gamers could be at stake for Among Us. The core aspects of the game that keep players interested for long periods of time are the topic of this essay.
1. About Among Us
The Among Us online murder mystery was created by Innersloth and is either science fiction or a social deduction murder mystery. Unity, a popular game development platform, is behind it. The initial release date was June 15, 2018, for Google Android and iOS, and the Steam release date was August 18, 2018.
The game’s four settings include an airship with a Henry Stickmin theme, the planet’s foundation, a spacecraft above Earth’s surface, and a spacecraft in orbit around the globe. Up to three phony crew members are on board to cause trouble for the real ones and wipe out the force.
Players on the crew have a responsibility to carry out their duties, report the deaths of other players, and call for urgent meetings if they witness any suspicious or criminal activity. At first, Among Us took place in space, and players took the form of miniature cartoon characters. Players take on either “crew member” or “imposter” roles.
The cremates, in carrying out their duties, actively seek out and eliminate any imposters among their ranks. On the other hand, the impostors destroy the crew or cause a disaster to derail their goal.
It wasn’t until 2020 that Innersloth thought Among Us was complete. On June 11, 2020, SEGNO HQ and Polus Maps were made freely available to those using Windows, Android, iOS, or iPadOS as game servers.
2. The Explosive Popularity of Among Us
The number of people who have downloaded this game is far over 100 million. As September 2021 progressed, the craziest thing happened: the number of people simultaneously using the service jumped by over a million. This is evidence of the game’s ever-increasing popularity and craze status. The top five countries responsible for this major shift are South Korea, Brazil, Indonesia, India, and Mexico.
When compared to other popular games like League of Legends and Fortnite, Among Us comes in at number three worldwide. Weekends see 29% more live streaming of Among Us than weekdays, per data from Twitchtracker. The number of viewers also rises, by 6%.
Furthermore, Among Us memes have become quite popular on sites like Instagram, Facebook, and Twitter. The influx of new users has boosted the distribution and creation of such memes.
In 2020, the exclusive player count for “Among Us” is predicted to be over one billion by SuperData market trends firm Nielsen. As of the month of November, the game was used by almost 500 million people every month. The fact that such a massive audience exists for a game made by such a tiny team of developers is even more impressive.
3. What are Among Us Vent?
It’s likely that you’ve been exposed to nonstop chatter about the Among Us vents from your loved ones. They are well-liked and have made it less difficult for phonies to fool people. Let’s learn more about these vents from Among Us.
Venting is a skill employed by impostors and real impostors in Among Us for both movement and concealment. The vent button will appear on the screen if the imposter is in close proximity to a vent. If you click on the vent, you’ll see the impostor leap inside.
Unseen players can watch the duct being lowered and raised at regular intervals on The Skeld and MIRA HQ. Unfortunately, they can’t seem to pin down the spewing player. When you enter a vent, directional arrows will display to help you find your way out. The imposter’s kill is gradually cooled as he or she hides within the vents and is eventually released.
The same is true with ports; impostors might use them to reach their targets. They have a limited amount of time in the Among Us vent before they have to return to the lobby to select another choice in order to recoup their vent entry time and capacity. You can’t die if you’re in a vent. In the event that ‘Comms Sabotaged’ is turned on, going through ventilation systems will be impossible.
If an imposter tries to enter through a vent, a crew member within the vent will stop them. In order to access an Among Us vent, players must first complete the associated task. Whenever an Impostor uses a port leading to a vent that is already in use by a member of the crew, the arrow pointing in that direction will become a red X to indicate that you are not permitted to use the vent.
As a noun, “venting” refers to the practice of using vents by players. This word is present in the official Impostors documentation. All of the Among Us vents in the MIRA headquarters are currently connected to a network. Only with this map may impostors traverse to a vent that is not linked to any others.
The sizes of the various vents vary. There are a few that stand out as unusually big or little. As an illustration, the vent on the balcony of MIRA’s headquarters is the tiniest of all vents. The four different venting systems on the Polus seem like they were dug out separately.
4. Why do impostors leave a room?
Before performing all of their tasks, the impostors’ goal is to eliminate enough crew members so that the remaining number of crew members is equal to the number of impostors.
Impostors are given a false duty list to help them blend in with the workforce and avoid detection. Another tactic impostors can employ is sabotage to get crew members to kill out their own colleagues.
They could even foster enough animosity between the members that they start killing each other. Furthermore, impostors may divert crew attention away from dead bodies. The imposters have two routes to victory once they leave the room:
The impostors get rid of the crew members by killing them off during the game and then using deception or confusion to get the real crew members to abandon ship. The departure or expulsion from the crew of any player helps achieve this objective.
5. List of Maps and Vents on each Map
There are four different maps, and they are Skeld, Mira HQ, Poulos, and Airship. Each map has its own special details, distinct objectives, and individual outlets. The following sections break down the core features of each:
Skeld has four different clusters of vents located in the following areas:
- There, in the reactor’s engine that connects the top and bottom.
- Security, MedBay, and Electric are all clustered together in a circular area.
- A Hallway, an Oxygen Supply Room, and three Kitchen Exhaust Vents.
- Shields and weapons with ventilation systems are linked to the global positioning system.
Rooms inside the Skeld Map:
- Upper Engine
- Lower Engine
The network of ducts at the Mira headquarters is remarkably intricate. There is a vent in every room, and it could carry you anywhere.
Mira HQ only has one visually-based job (Submit Scan) available during MedBay. Some tasks at Mira HQ, like taking out the trash, removing asteroids, and priming shields, do not require the use of optics. Oxygen, the reactor, communications, lights, and doors at Mira’s headquarters are all disabled.
In order to reactivate Mira HQ, players will need to enter PINs in two separate locations, which is not the case with other map packs. The glass in the lab windows is only supported on one side. No one can see outside from inside.
Mira HQ Rooms:
- Locker Room
The Polus map also features four separate vent configurations. These vents can be found at these specific locations:
- Reliability, Electricity, and O2 are all related in a circle.
- The northwest and northeast routes are linked to particular vents.
- The Administration and Research laboratory is accessed through a port and leads to south corridor.
- On the right side of the screen, a virtual indication machine shows which players are still alive, which ones have died in earlier rounds, and which ones have been eliminated since the last meeting.
By assigning a different critical position to each member of the team, we can easily spot the impostor without disrupting their normal activities.
- Specimen Room
In the same way that the Skeld and Polus vent systems are mapped similarly, so are the airship one’s. These vents can be found at these specific locations:
- From the Cockpit, you can go to the Vault or the Observation Deck via two separate vents.
- A ring of access points between the kitchen and the engine room.
- A circle connecting the primary hall and two admittance points in the gap room.
- Your final circle of ports accessing showers and records.
In the area immediately surrounding the Airship, there are no visual employment opportunities at this time. The Airship disables functions that ordinarily need two individuals to enter the same code on two separate interfaces, such as Communications, Lights, Doors, and Avert Crash Course.
- Viewing Deck
- Cargo Bay
- Meeting Room
- Gap Room
- Engine Room
- Main Hall
It would be helpful if you were now able to easily move about the Among Us maps. It’s up to you to figure out how to play the game, switch between vents, eliminate crew members, remain anonymous, and ultimately succeed.
Proven Strategies to help you excel at your venting game
- Ask the tour guide about the security cameras and what they can tell you about them. When a red light begins flashing, it means that someone is actively watching the video feeds for suspicious activity. This may suggest that vent entrances and exits are not as private as you might like.
- If you enter a room and no one else sees you, don’t try to leave it. This would immediately expose you as a fraud.
- Constant cover can be seen in ducts. On the other hand in a vent, the cooldowns for using the Sabotage and Kill buttons are temporarily suspended. This means you can’t permanently hide in ducts, as the cooldown will reset before you can get another kill.
- Keep the door closed and the air vent open constantly so your fellow crew members can’t tell who you are.
- Don’t walk through any vents. Taking this action will enhance the possibility that your fraudulent behavior will be exposed.
- Always avoid venting from rooms you were seen entering. Gaslight your crewmate into believing what you’re saying.
- Handle the situation carefully if ever caught. Try to make your opponents think you were not venting.
- Alternatively, you may eliminate the crew member who witnessed you before he could spread the story. To protect your identity, you should stop any crew member who could have seen you enter the vent and from telling others.
If you’re a crew member, you have to kill or trick your other crew members into thinking you’re an impostor so you can get away with not doing your share of the work, and if you’re an impostor, you have to do most of the work yourself. There are unique aspects of the game that make it fun to play.
You can get about freely, eliminate crew members, hide their bodies, and entice additional gamers. The game is fun, and you’ll find yourself staring at the screen for hours. You have to get the game going and play it with your loved ones.